Watch Me Code A Procedurally Generated Game in BASIC!

“Coding done quick”.

I sped a ~2 hour stream up by 800% and cut some boring bits out, and this is what i got.

Experimenting with a large, procedurally generated world.

mailto:vidak@member.fsf.org

https://matrix.to/#/@vidak:solarpunk.au

https://retro.social/@permacomputer

jan 2026

https://sr.ht/~vidak/oats-for-my-goats

https://basiclang.solarpunk.au/d/6-game-oats-for-my-goats

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